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MINECRAFT CRACK SHOT WEAPON SHOWCASE MODThis mod would be great for a competition, tournament, or hunting Minecraft game in which you play with several other players. Regarding the “somewhat graphic” aspect, this mod gives a realistic and gore-kill effect once you defeat a mob, along with smooth reload animations for the guns. This mod has a variety of features that make it stand out from most gun mods, such as the mob defeat effect, armor, hard-to-beat mobs, high-quality guns, and more. Tech Guns is centered on aliens, explosions, high-impact mob defeat, and of course, “techy” weaponry. Starting off, we have the Tech Guns mod, a mod that is somewhat graphic in means of defeating mobs, but very fun. Spread increase per shot while zooming.Minecraft TECH GUNS MOD | NUKE LAUNCHERS, ALIEN BLASTERS, FLAMETHROWERS & MORE! Note: This needs to be value between 1-9 and bigger than "breakAnimationMinAmount".ĭynamicSpreadMaxiumIncrease: ĭynamicSpreadEnable:ĭynamicSpreadStartingValue:ĭynamicSpreadIncreaseWhileStand:ĭynamicSpreadIncreaseWhileSprint:ĭynamicSpreadIncreaseWhileAir:ĭynamicSpreadIncreaseWhileSneak:ĭynamicSpreadIncreaseWhileZoom: MINECRAFT CRACK SHOT WEAPON SHOWCASE CRACKThe amount of maxium crack this gun can do for blocks. Note: This needs to be value between 1-9 and smaller than "breakAnimationMaxAmount". The amount of minium crack this gun can do for blocks. Note: Use this module only in weapons which use projectiles.īreakAnimationMinAmount: If true then break animation will be enabled. The amount of spread the fired projectile should have upon being fired.īreakAnimationEnable: If true then player will get fog when he second zooms and when he unzooms second zoom. If true then player will get night vision when he second zooms. Note: This needs to be bigger than in your CrackShot's "Zoom_Amount". If true then second zoom will be enabled. If true then players wont be able to jump while they are zooming. If true then player will get 1s blindness when he zooms. I recommend to force resource packs in your server if this is true. Note: To give realistic scope on zoom then use this resource pack. If true player will get pumpkin on his head when he zooms. Note: Other of these needs to be true and other needs to be false to work. If true then the damage you did will be showen above victim. Usefull for automatic weapons.ĭamageHologramArmorReduce & damageHologramNormal: If true then this gun doesn't do knockback. If this module is true then projectiles which this gun launches will be invisible Note: "goThrough" works only with energy type. Do not use double values in this module such as "2.01", "24.213", "68.23653".ĭecides that from which obstacles trails can go. Note: "Radius" need to be integer value such as "2", "24", "44". If your gun is using energy then this module sets distance for trail. Note: Trail needs to be some of effects which are listed here. Note: If your guns uses projectiles then "Radius" and "goThrough" doesn't affect. If your gun is using energy set this to "energy", else if your gun is using projectiles set this to "projectiles". Then in CrackShotPlus it will be like this: Uses CrackShot's weapon name of weapon title, not "Item_Name".Įxample: If your CrackShot's weapon is like this: This is the weapon's name for which you want to use CrackShotPlus's features. I recommend you to use CrackShot's wiki and CrackShotPlus's wiki while configuring your guns. You need to have some knowledge of CrackShot. MINECRAFT CRACK SHOT WEAPON SHOWCASE DOWNLOADYou need to download CrackShot into your server, without CrackShot this plugin is useless. Note: "LEATHER_BOOTS", "GOLD_BOOTS" etc uses prosents. If true then armor reduce will be to boots. Note: "LEATHER_LEGGINGS", "GOLD_LEGGINGS" etc uses prosents. If true then armor reduce will be to leggings. Note: "LEATHER_CHESTPLATE", "GOLD_CHESTPLATE" etc uses prosents. If true then armor reduce will be to chestplate. Note: "LEATHER_HELMET", "GOLD_HELMET" etc uses prosents. If true then armor reduce will be to helmet. If true then armor reduce will be enabled. Spread increase per shot while player isn't on ground. Spread increase per shot while sprinting. Spread increase per shot while standing or walking. Note: This node supports decimal values, such as 2.354, 0.22556 or 3.5. Note: You need to put every module of dynamic spread if you want to use dynamic spread. If true then dynamic spread will be enabled. ![]()
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